Space Waste Mission


Interactive Experience, Video Game





To address self-directed research on the prominent issue of human-made waste in space, I have designed a video game that draw’s a line in between players self - contemplation and the real issue of human-made waste in space.

A conversational bot is the main character, supervising the player on their journey through the clattered orbits of waste. The game offers a slow-paced environment allowing the player to  explore the features of the bot and debris information uncovered in the process.




“Space waste mission provides you with an opportunity to become an orbital trailblazer, de-orbiting defunct satellites and maintaining an essential pathway for outer space pioneers. Accompanied by an artificially intelligent bot, you will finally have time and space to contemplate your existence.”




Show 2019, Royal College of Art.
Theses are examples of props designed in the process of a project’s path development, mostly visual Identity experiments.



Software used: Unreal Engine 3D, After Effects, Premiere Pro, Audition, Illustrator, Photoshop.
Voice-over: Luke Riches
Soundtrack: Adragante - Space Heart
Special Thanks to Ken Hollings, Thomas Deacon, Halim Lais

2019

Mark